Common problems Materials don't show up in-game Example: compile -script script.json -output outdir -resource path_to_jk/resourceĪfter the compile command completes, the finished material pack will be inside the output directory.įor more information, please see the material compiler reference.See assets/sample_matpack for a working example.Create a source directory and script file.Material packs must be compiled using the compile utility. Installing material packs (optional)Ĭopy the material pack directory to the jkgm/materials directory in your Jedi Knight directory. Please follow the installation guide for your version of the game. We recommend disabling these compatibility fixes before using JkGfxMod. JkGfxMod does not require any Windows compatibility settings, compatibility shims (installed by certain digital distributions), administrative privileges, or DirectDraw wrappers (e.g. Note: JkGfxMod is a standalone compatibility tool for Jedi Knight. Support and tooling for advanced, high-quality materials. No mode switching between menus and gameplay.Improves performance in certain scenarios.JkGfxMod makes Jedi Knight: Dark Forces II look better and run on new computers.
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